IntroThis mod lets you set up textures that can be rotated.
You can set up a infinite number of textures and anchor them to frames of your liking. Everything can be set in the Lua and only in the Lua config.
LUA-ConfigCode:
----------------------- -- CONFIG AREA START -- ----------------------- frames_to_rotate = { [1] = { texture = "ring", --texturename under media folder width = 190, height = 190, scale = 0.82, anchorframe = Minimap, framelevel = "3", --defines the framelevel to overlay or underlay other stuff color_red = 0/255, color_green = 0/255, color_blue = 0/255, alpha = 0.4, duration = 60, --how long should the rotation need to finish 360° direction = 1, --0 = counter-clockwise, 1 = clockwise blendmode = "BLEND", --ADD or BLEND setpoint = "CENTER", setpointx = 0, setpointy = 0, }, [2] = { texture = "zahnrad", --texturename under media folder width = 215, height = 215, scale = 0.82, anchorframe = Minimap, framelevel = "0", color_red = 48/255, color_green = 44/255, color_blue = 35/255, alpha = 1, duration = 60, --how long should the rotation need to finish 360° direction = 1, --0 = counter-clockwise, 1 = clockwise blendmode = "BLEND", --ADD or BLEND setpoint = "CENTER", setpointx = 0, setpointy = 0, }, [3] = { texture = "zahnrad", --texturename under media folder width = 300, height = 300, scale = 0.82, anchorframe = UIParent, framelevel = "0", color_red = 255/255, color_green = 0/255, color_blue = 0/255, alpha = 1, duration = 60, --how long should the rotation need to finish 360° direction = 1, --0 = counter-clockwise, 1 = clockwise blendmode = "BLEND", --ADD or BLEND setpoint = "CENTER", setpointx = 0, setpointy = 0, }, }SVNLink: http://code.google.com/p/rothui/sour.../rFrameRotater



Change Log:003
- complete rewrite now using the animationgroup system, thus nearly zero cpu usage, no onUpdate func needed anymore
002
- added setpoints and posx, posy to the table
- change event to player_login
001
- initial release