Shadowed Unit Frames

  • Shadowed Unit Frames addon
  • Version: r20091124
  • Category: Unit
  • Size: 491KB
  • Score: 3/5
  • Download:
  • Author: Shadowed
  • Update: 2009-11-24 11:09:00
  • Localized:
  • Vote: -3 +1 +3
The main focus of SUF is having a simplistic configuration, while maintaining flexibility that the vast majority of users care about, this prevents unnecessary bloat that sacrifices performance. While you aren't going to be able to set that you want the health bar to be exactly 3.14 pixels outside of the health bar, you can change options that you actually care about such as bar height, ordering, frame height and so on. All configuration can be done on multiple units at the same time through the global configuration, meaning if you want to set the height of Player and Target frames to 50, but then you want to set the height of Target's Target and Target's Target of Target to 30 you can easily do that with changing only two options, instead of having to do it four times for each unit.

Should you be one of those people who needs a little bit of extra configuration then do not despair! An advanced configuration option is included that will enable more unit and general settings giving you better control over everything

Slash commands: /shadoweduf (/suf)

Donations
Donations are not required, but are appreciated!



Anchoring
For those who are driven crazy because their frames look to be half a pixel off center of your player frames, you can simply anchor the frame to the player frames and solve the hassle of aligning everything. For example, the target frames are anchored to the right of the player frame, and the Target of Target frames are anchored to the top of the player frames (In the screenshots).

If you tried to drag player, all the other frames will follow it in the same anchoring. Each frame can still be manually positioned and put wherever you want, but this gives you a way of easily anchoring everything and keeping frames nice and aligned without having to use a ruler.

Visibility
Entire units and modules can be enabled or disabled based on zone type; for example, say you want to enable party targets while in arenas but not in a raid instance, or maybe you want to see your targets cast bar in arenas but not in raid instances you can easily change the module to only be enabled in arena zone types. You don't have to swap any profiles or do anything manually.

Units
Supports unit frames are as follows:

Player: Player, pet, pet target
General: Target, Target of Target, Target of Target of Target, Focus, Focus Target
Party: Party, Party pets, Party targets
Raid: Raid, Main tank, Main tank target, Main assist, Main assist target
Arenas: With the arena frame module you can add Arena, Arena target, Arena pet units

Features
  • Tags: Includes a simple tagging system that can be customized in virtually any way using Lua, so even if something isn't included by default odds are you can make the tags
  • Incoming heals: Supports LibHealComm-4.0 for incoming heal data which gives you more accurate information including heal over times and channels like Tranquility and Penance
  • Auras: Can be set to only show auras you casted, or can cast on others. Can enlarge auras that you casted, and hide the cooldown ring on the timers of auras you didn't cast as well to make it more obvious which ones you casted and which ones you didn't
  • Aura timers: You will need a mod such as OmniCC to show timers on buffs and debuffs
  • Fader: Fades frames when out of combat and inactive (100% mana/no target)
  • Druid power/rune/totem bars: Supports simple rune and totem bars as well as Druid mana bars for the player frame
  • Highlighting: Can highlight frames off of mouseover, debuffs you can cure, aggro, target and focus
  • Range checking: Fades frames out that are out of range of you
  • Exportable layouts: If you have a layout, or your friend has a layout you want to try out you can export/import SUF layouts by going to /suf -> Layout Manager
  • Profiles: You can change from any profile to another one without reloading your UI, should you want to use a completely different layout based on zone you can easily switch profiles without hassle

Pretty much all the general unit frame settings are in, health bars, cast bars, power bars, portraits, indicators and so on.

Modules
Basic module support is included, should you be interested in building a module see the documentation on github for more information.

Currently released modules are:
Arena frames by myself
CC Timers on portraits by Proditor.
Five second rule by Kemayo
Power bar colored by class by moniker
Aura indicators for raid frames by myself
Bar growth/empty bars by myself

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Change Log:

Author: Shadowed <shadowed.wow@gmail.com>
Date: Tue Nov 24 08:08:18 2009 -0800
- Fixed an error in indicators.lua:267 when zoning

Date: Mon Nov 23 23:03:23 2009 -0800
- Added support for no border on auras
- Changed frame list to a hash table, should fix frames not appearing in the frame list and breaking party pets/targets on rare occassions
- Fixed typo in title
- Added "None" option to Aura border style
- Added Bar Spacing (Advanced only) option, lets you adjust spacing between each bar
- Localization update

Date: Wed Nov 18 21:46:13 2009 -0800
- Trying a fix for party pets disappearing, they are flagged as a vehicle if [target=%s, nohelp, noharm] is true, otherwise they are flagged as a pet
- Added [unit:situation], [unit:color:sit] and [unit:scaled:threat], works the same as the [situation], [color:sit], [scaled:threat] tags, but are for the unit it's attached to rather than the player themselves. Cannot be used on Target of Target/Target of Target of Target/Focus Target/Pet target
- Added [incheal:name] shows the units name if there is no healing incoming on the unit, otherwise shows the absolute incoming health
- [pvp:time] can no longer be set for any unit besides the player
- Split the player threat tags into a new tag category called "Player threat" the new threat tags are in the old "Threat" category
- 3.3 detection is now based off of TOC rather than build as Blizzard updated TOc on PTR
- Fixed a bug causing "Highlight target/focus" to only work if "Highlight mouseover" was enabled for at least one unit
- Fixed coloring tables being created every single time for each unit using mouseover or target/focus highlighting
- Localization update
- Tag configuration now supports hiding tags that cannot be used for certain units
- Fixed typo in [smart:curmaxhp] and [smart:curmaxpp] referring to the wrong tag name
- Fixed [smart:curmaxhp] and [smart:curmaxpp] description typo, should format numbers above 1 million, but not anything below

Date: Thu Nov 12 20:30:08 2009 -0800
- Fixed highlight using red color instead of aggro color for threat highlighting
- Fixed range checker defaulting to 100% alpha instead of in range alpha if it failed to check range
- TOC update

Date: Tue Nov 10 13:45:34 2009 -0800
- Cooldown wheel will go above the aura border again

Date: Mon Nov 9 10:34:54 2009 -0800
- Library update
- Localization update
- Added "Show cast rank" (Advanced option) to Cast Bar settings, let's you turn the cast rank off in the cast bar
- Changed afk:time, afk, status:time, pvp:time to update every 1 second rather than every 5

Date: Tue Nov 3 23:11:29 2009 -0800
- Combat fader will now fade back in when the player is casting a spell
- Localization update
- Updated LibHealcomm to 1.5.3
- Added [hp:color] tag, returns a color code of the units health left, works the same as color bar by health, but in color code form
- Changed [abs:incheal] to be rounded, no more decimal incoming heal values
- Always registering for threat updates now, too annoying to try and figure out what's going wrong with the other version
- Moved code around to support the new [hp:color] tag

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