FaceShooter

  • FaceShooter addon
  • Version: 0.7.7b2
  • Category: Hunter
  • Size: 20KB
  • Score: 3/5
  • Download:
  • Author: Crowfeather
  • Update: 2009-7-5 16:38:00
  • Localized:
  • Vote: -3 +1 +3
FaceShooter is an addon for hunters that tries to predict which shot should be used next based on a dynamically created priority list and shows it as an icon.

So far It also includes frames for
  • the estimated time-to-life of and dps on your current target (based on it´s healthloss over time)
  • switch alerts for Aspect of the Viper on low mana and Dragonhawk at high mana (you choose the threshold)
  • sniper training - icon turns green if the buff has just been refreshed, red if it´s going to fall off if you keep moving, normal in between and disappears if you´ve lost the buff.
Each of those frames as well as the main shot-recommendation frame are optional and can be turned on/off, scaled, moved etc.

DISCLAIMER: It´s still rather betaish and doesn´t include a GUI for configuration yet. You can access all options via /fs or /faceshooter. It also may contain bugs (especially for the BM priority list as I didn´t test that very much myself so far). For more information you can check the Useful Add-Ons/Mods thread at the elitist jerks forum hunter board. It does not work for non-hunter classes or below lvl 80.

CREDITS: I got my idea as well as parts of the original code from FaceMauler from Yukizawa of Aggramar which is basically the same addon for feral (cat) druids.

Image 1 Of FaceShooter



Change Log:

0.6.3b:
- player level check (lvl 80)
- fixed a memory leak
- changed TTL saving behavior
- talent specific frames (currently only sniper training) are automatically hidden if specced out of the talent
0.6.4b:
- fixed the hidden frames bug
0.6.5b:
- fixed some more performance issues
- fixed some rotating display bugs
0.7.2b
- complete priority list overhaul. Instead of a pre-determined static priority list for each talent tree FS now dynamically creates the list based on current real-time calculated shot damage
- complete (de)buff tracking system overhaul as required for above change. This should also have fixed the Serpent Sting bug.
0.7.3b
- back-to-back explosive shots 0.5s breaks should be working again
- changed TTL calculation yet again
- hopefully fixed the Serpent Sting bug once and for all
- FS doesn´t recommend Serpent Sting if another of your Stings is on target
0.7.4b
- Serpent Sting and Black Arrow damage now also factor in targets TTL
- Serpent Sting always gets priority over Serpent Sting if targets TTL is at least 3s
0.7.5b
- fixed a small bug that caused massive errormessages if you don´t have the Chimera Shot talent
0.7.6b
- fix for the fix fixing chimera shot errors *sigh*
0.7.7b2
- fixed a bug causing FS to recommend CS even on CD for targets with low TTL
- added the command /fs ttl practise to turn on a practise mode that sets the TTL to 1h for target dummies

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